TYB 101

This page is a TYB 101 overview that explains what TYB is, details each core component (discounts, challenges, coins, TYB Shop, levels, roles), and outlines how brands typically roll out the platform in phases.

TYB

Platform Overview: Rewards, Value & Prioritization

What is TYB?

TYB is a community-first loyalty platform that helps brands:

  • Drive net-new awareness through participatory challenges
  • Build a high-intent insider community
  • Generate UGC, feedback, and behavioral insights
  • Convert engagement into margin-safe rewards and sales

TYB is designed to prioritize engagement before discounts, while still delivering clear, tangible value to members.


Core Building Blocks (What’s Available + Why It Matters)

1. Shopify Discounts — Always On

What it is

Coins convert into tiered dollar discounts on your Shopify site.

Why this is foundational

  • Required to operate TYB for Shopify brands
  • Enables the core reward loop (earn → redeem)
  • Clean, low-friction experience for members

Built-in guardrails

  • No discount stacking
  • Minimum cart threshold
  • Max $ off per level
  • Redemption increases by level

Relative Value

  • Brand: High (controlled conversion, margin protection)
  • Consumer: Very High (clear, tangible reward)

2. Challenges

What it is

Weekly prompts users complete to earn coins (UGC, surveys, polls, feedback, social actions).

Why brands use it

  • Primary driver of awareness and reach
  • Source of UGC and product insights
  • Keeps the community active week-to-week

Relative Value

  • Brand: Very High (content + insights at low cost)
  • Consumer: Medium–High (effort → reward)

3. Coins

What it is

The engagement currency community members earn for participating in the TYB community.

How members earn coins (typical ranges)

Coin values are calibrated based on AOV and effort level.

  • Completing challenges
    • Low-effort (polls, quick surveys): 100–300 coins
    • Medium-effort (UGC, text response): 300–800 coins
    • High-effort (in-depth UGC, challenge series/ multi-step prompts): 800–2,000+ coins
  • Writing product reviews / “obsessions”
    • 1,000 coins
  • Referring a friend
    • 500–1,000 coins (awarded after friend has successful joined)
  • Making purchases
    • Earn coins back on spend (e.g., ~5% back in coins)

Key clarification

  • Coin value is tied to AOV and fixed
  • Brands control how coins are earned, not their dollar value

This ensures rewards feel meaningful while preventing “free product” behavior.

Relative Value

  • Brand: High (predictable, margin-safe economics)
  • Consumer: Medium–High (clear progress toward tangible rewards)

4. TYB Shop (Community-Only Sales Channel)

What it is

An in-app storefront where members can purchase directly within TYB.

Why it’s valuable

  • Additional sales channel
  • Less friction (no redirect to DTC)
  • Community members-only exclusivity
  • No additional charges to the brand (at this time)

Common uses

  • Merch (sweatshirts, hats, makeup pouches)
  • Limited drops
  • Exclusive or early-access SKUs

Relative Value

  • Brand: High (incremental revenue + exclusivity)
  • Consumer: High (ease + access)

5. Levels (Tiered Community Progression)

What it is

Three customizable levels that members progress through over time.

How users level up

Level Progression Requirements

Level
Coins Required
Spend Requirement
Level 1
Entry level
No spend requirement
Level 2
10,000 coins
Spend 1× AOV
Level 3
30,000 coins
Spend 2× AOV

Note: Members must meet both the coin and spend requirement to unlock the next level.

Why it matters

  • Creates earned exclusivity
  • Protects margin
  • Enables segmentation and differentiated rewards

Relative Value

  • Brand: High (controlled access)
  • Consumer: High (status + better rewards)

6. Roles (Advanced Segmentation – Phase 2)

What it is

Invite-only sub-groups within the community (UGC creators, product testers, insiders).

Used for

  • Product testing & R&D feedback
  • High-quality UGC pipelines
  • Deeper collaboration with top fans

Relative Value

  • Brand: Very High (precision engagement)
  • Consumer: Very High (status, access, influence)

How Brands Typically Roll This Out

Phase 1: Launch & Scale

  • Shopify discounts
  • Challenges
  • Coins
  • Levels
  • Clear education on how rewards work

Goal: Awareness, adoption, momentum


Phase 2: Monetize & Differentiate

  • TYB Shop exclusives
  • Merch or limited SKUs
  • Early access moments

Goal: Exclusivity + incremental revenue


Phase 3: Activate Insiders

  • Roles (UGC, testers, superfans)
  • Higher-effort, higher-reward challenges
  • Feedback loops with product & social teams

Goal: Advocacy + insight engine


Key Takeaways

  • TYB is engagement-first, not discount-first
  • Shopify discounts are required and guardrailed
  • Coin value is fixed; effort is the control lever
  • Not everything needs to launch on Day 1
  • Clear upfront education prevents community confusion
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Last updated on January 21, 2026

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